Crucial bugfixing


I had to make the first update just a few minutes after releaseing, because someone tried to generate a maze with an absurdly high size. A size larger than the 64 bit limit, which crashed the game because that number could not be converted from string to an int. After that, i noticed other things break with high maze sizes too, likethe range() function in godot.

I had to limit the size to a maximum of 1000000. Generating a maze like this will result in over a trillion tiles, so i guess its still a high enough number. It probably takes a HUGE amount of ram to generate though - far larger than i could test.

Anyway, simply forcing a high number wont result in a crash anymore.

Files

MazeRunner.zip 24 MB
Jan 20, 2024

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