Crucial bugfixing
I had to make the first update just a few minutes after releaseing, because someone tried to generate a maze with an absurdly high size. A size larger than the 64 bit limit, which crashed the game because that number could not be converted from string to an int. After that, i noticed other things break with high maze sizes too, likethe range() function in godot.
I had to limit the size to a maximum of 1000000. Generating a maze like this will result in over a trillion tiles, so i guess its still a high enough number. It probably takes a HUGE amount of ram to generate though - far larger than i could test.
Anyway, simply forcing a high number wont result in a crash anymore.
Files
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MazeRunner
A simple, procedural, unlimited size maze generation game with seed support.
Status | Prototype |
Author | Slluxx |
Genre | Puzzle |
Tags | 3D, Endless, First-Person, Godot, Low-poly, maze, Procedural Generation, Singleplayer, Speedrun, Walking simulator |
Languages | English |
Accessibility | Textless |